Post by Hatholdir on Nov 12, 2021 18:14:55 GMT
"Elrond will send out a fair number...Elrond is sending Elves, and they
will get in touch with the Rangers...we shall have to scour the lands
all round for many long leagues." - Gandalf, from
The Lord of the Rings: The Fellowship of the Ring - The Ring Goes South
"What power still remains lies with us here in Imladris,
or with Círdan at the Havens, or in Lórien."
- Galdor, from The Lord of the Rings:
The Fellowship of the Ring - The Council of Elrond
"There are some of us still who go abroad for the gathering of news
and the watching of our enemies." - Haldir, from
The Lord of the Rings: The Fellowship of the Ring: Lothlórien
"The Silvan Elves were hardy and valiant." - Tolkien,
Unfinished Tales, The Sindarin Princes of the Silvan Elves
"Out leaped Wood-elves (Of Mirkwood) with their bows and spears."
- Tolkien, from The Hobbit, Barrels Out of Bond
Beyond the Mitheithel water swirling against three great arches of the Last Bridge you will come to a narrow ravine. It leads northwards through the highlands on the left of the Road. This is a sombre country of dark trees winding among the gentle slopes of sullen hills. A threatening, unfriendly territory where once sorcerers of Rhudaur plotted evil. As you venture about you will notice the hills become more lofty, reaching intimidating heights. Across these ridges you catch glimpses of ancient walls of stone, and the ruins of great towers which have an ominous look. If you are brave enough to press on, you will find yourself in a long valley; narrow and deep, shadowy and silent. Trees with old and twisted roots hang over cliffs, and piled up behind into mountain slopes of pine-wood where you suddenly catch a welcoming glow of lanterns lighting your way through the dismal murk. Those daring enough will draw closer...and see mounted Elves riding out of an isolated white turret.
"Q - Halatir, kingfisher." - Tolkien, from the
Etymologies of The Lost Road and Other Writings
Here stands on the hill-side an Elven fortress: Ost-Halatir, Fort Kingfisher, named for the birds which swoop down from their perch and, subsequently beat their prey with blows of their sharp bill. This tower is the headquarters of the Elven League where groups of guards from the four elven nations - Lindon and Rivendell, Mirkwood and Lóorien - work together to stem the tide threatening Eriador and Wilderland. Seldom are the Rangers of the North seen, aiding their elven friends to rid minions and ruffians from the surrounding lands.
The Elves and Rangers maintain a sleepless watch here in the Angle once known as Rhudaur. In the distant Misty Mountains there are prowling Orcs and evil giants anxious to thwart the crossing of travellers. Hungry wargs hunt the region and ravenous werewolves stalk the passes, often coming to the plains to eat. There are trolls in the cold-fells north of Imladris and highwaymen terrorize the Road, emerging from the dreary woods to attack their victims. In the distant southern regions are few tribes of Hill-men, vicious and territorial.
Image
Basement:
Adabrauta - The forge where a number of workers regularly repair and replace weapons. Soldiers with knowledge of forging may also use the room to work on their own projects if they choose.
Ohtagard - The armoury, a storehouse of weapons - swords, spears, shields, bows, quivers, arrows, and more - can be found here as well as uniforms.
Aessogmen - The pantry located right below the kitchen of Merenthrond, and connected to it by a staircase, is a large, highly organized room full of enough food and beverages to sustain all those leaving on missions.
In the First Hall:
Merenthrond - the castle's feast hall. A heavily vaulted, taspestried hall with many rows of long beechen tables. You may also visit its pantry which is full of enough food and beverages to sustain all those leaving on missions.
Lissëcirban - The infirmary dedicated to several treatment and recovery rooms. Soldiers can obtain healing supplies here unless they have a healer going with them on assignment. Medics are welcome here and may accompany the Elves & Rangers into battle.
Sammath Dagor - A hall of airy sparring chambers reserved for soldiers and Ranger guests to hone their skills alone or together. Also in this corridor is an in-door archery range for elves and mortals who don't favor the cold of late autumn and winter or the heat of the summer sun.
Image
In the Second Hall:
Sammath Ohtarim -The Chambers of the Warriors where aphadors, maethors, and tirns live, and soldiers of equivalent ranks from other regions are housed.
Sammath Elessrim - The Chambers of the Healers where the medics live.
Sammath Orchelrim - The Chambers of the Superiors. Slightly more spacious accommodations for the officers are located here, and where soldiers of equivalent ranks from other regions are housed.
Sammath Parvsenda: The lounge & library. For relaxation and reading. Tomes of lore regarding the flora and fauna of Eriador and Wilderland are shelved here. Guards have written guides and scrolls relating to their journeys and what places they've found on their errantries, including what dangers they've faced which may be beneficial to scouts.
Sammath Lasto: The hall of Aigronding and Roina where they speak with subordinates concerning their missions.
Outside:
Melima Lotharda - A picturesque garden with statues of elven and mortal heroes. There are fountains carved in the likeness of Valinor beasts and Maiar of Ulmo as well. In the spring and summer the healers nurture a whole array of medicinal plants to treat injured warriors. In autumn, the herbs are dried and stored in a room on the lower level of the fort, so that there will supplies enough for the winter. There are many trees here as well like hornbeams, magnolia, dogwoods, beeches, and bushes of roses and bilberries.
Mar Aldaron - The Cathedral of Oromë. Like the other shrines of the Valar in the garden, it is an elegant and columned white limestone rotunda erected for the worship of the Seraph of the Hunt. The building's stained glass dome features scenes of Maiar and the mighty Vala King courageously slaying monsters and fell beasts beneath the starlight in the Years of the Trees when Middle-earth was young on one side, flowing smoothly into depictions of Oromë and his hunters in Valinor on the other.. A belltower stands adjacent to the building to summon Halcyon Guards to discuss matters of grave importance with the Tar-Taidron. There is an oculus, a fairly large circular opening in the round roof, allowing rain water to fall inside the edifice which is carried away by drains and keeps the basilica cool in the summer months, and sunlight to stream inside in all seasons.
Talath Hedi - A target field for soldiers and adventurers to practice throwing spears and sharpening their archery skills in pleasant weather.
Rochir Ardhon - A horse training field for soldiers and adventurers to bond with their mounts. Jousting competitions are hosted between Halcyon Guards here. Large stables of yellow brick roofed with slate provide shelter for soldiers' horses at this site as well.
Cardh Emlin - An aviary where birds are kept for falconry and messaging.
Gador - The dungeon.
Author's Note: Here I will chronicle stories of my characters involved in adventures in the Westlands of Middle-earth.
This text was adjusted from my Ost-Halatir RP from the Imladris Forum on the Plaza but what happens in this one is unrelated to events occurring on the Plaza although I am adjusting my storyline from that thread here. This thread does not have ties with the RPing sections of this forum. It is reserved for myself, Sur, and Feapoldië if they want to write here, too, and Melkor if he'd like. No one's characters but ours will be mentioned in this thread.
will get in touch with the Rangers...we shall have to scour the lands
all round for many long leagues." - Gandalf, from
The Lord of the Rings: The Fellowship of the Ring - The Ring Goes South
"What power still remains lies with us here in Imladris,
or with Círdan at the Havens, or in Lórien."
- Galdor, from The Lord of the Rings:
The Fellowship of the Ring - The Council of Elrond
"There are some of us still who go abroad for the gathering of news
and the watching of our enemies." - Haldir, from
The Lord of the Rings: The Fellowship of the Ring: Lothlórien
"The Silvan Elves were hardy and valiant." - Tolkien,
Unfinished Tales, The Sindarin Princes of the Silvan Elves
"Out leaped Wood-elves (Of Mirkwood) with their bows and spears."
- Tolkien, from The Hobbit, Barrels Out of Bond
Beyond the Mitheithel water swirling against three great arches of the Last Bridge you will come to a narrow ravine. It leads northwards through the highlands on the left of the Road. This is a sombre country of dark trees winding among the gentle slopes of sullen hills. A threatening, unfriendly territory where once sorcerers of Rhudaur plotted evil. As you venture about you will notice the hills become more lofty, reaching intimidating heights. Across these ridges you catch glimpses of ancient walls of stone, and the ruins of great towers which have an ominous look. If you are brave enough to press on, you will find yourself in a long valley; narrow and deep, shadowy and silent. Trees with old and twisted roots hang over cliffs, and piled up behind into mountain slopes of pine-wood where you suddenly catch a welcoming glow of lanterns lighting your way through the dismal murk. Those daring enough will draw closer...and see mounted Elves riding out of an isolated white turret.
"Q - Halatir, kingfisher." - Tolkien, from the
Etymologies of The Lost Road and Other Writings
Here stands on the hill-side an Elven fortress: Ost-Halatir, Fort Kingfisher, named for the birds which swoop down from their perch and, subsequently beat their prey with blows of their sharp bill. This tower is the headquarters of the Elven League where groups of guards from the four elven nations - Lindon and Rivendell, Mirkwood and Lóorien - work together to stem the tide threatening Eriador and Wilderland. Seldom are the Rangers of the North seen, aiding their elven friends to rid minions and ruffians from the surrounding lands.
The Elves and Rangers maintain a sleepless watch here in the Angle once known as Rhudaur. In the distant Misty Mountains there are prowling Orcs and evil giants anxious to thwart the crossing of travellers. Hungry wargs hunt the region and ravenous werewolves stalk the passes, often coming to the plains to eat. There are trolls in the cold-fells north of Imladris and highwaymen terrorize the Road, emerging from the dreary woods to attack their victims. In the distant southern regions are few tribes of Hill-men, vicious and territorial.
Image
Basement:
Adabrauta - The forge where a number of workers regularly repair and replace weapons. Soldiers with knowledge of forging may also use the room to work on their own projects if they choose.
Ohtagard - The armoury, a storehouse of weapons - swords, spears, shields, bows, quivers, arrows, and more - can be found here as well as uniforms.
Aessogmen - The pantry located right below the kitchen of Merenthrond, and connected to it by a staircase, is a large, highly organized room full of enough food and beverages to sustain all those leaving on missions.
In the First Hall:
Merenthrond - the castle's feast hall. A heavily vaulted, taspestried hall with many rows of long beechen tables. You may also visit its pantry which is full of enough food and beverages to sustain all those leaving on missions.
Lissëcirban - The infirmary dedicated to several treatment and recovery rooms. Soldiers can obtain healing supplies here unless they have a healer going with them on assignment. Medics are welcome here and may accompany the Elves & Rangers into battle.
Sammath Dagor - A hall of airy sparring chambers reserved for soldiers and Ranger guests to hone their skills alone or together. Also in this corridor is an in-door archery range for elves and mortals who don't favor the cold of late autumn and winter or the heat of the summer sun.
Image
In the Second Hall:
Sammath Ohtarim -The Chambers of the Warriors where aphadors, maethors, and tirns live, and soldiers of equivalent ranks from other regions are housed.
Sammath Elessrim - The Chambers of the Healers where the medics live.
Sammath Orchelrim - The Chambers of the Superiors. Slightly more spacious accommodations for the officers are located here, and where soldiers of equivalent ranks from other regions are housed.
Sammath Parvsenda: The lounge & library. For relaxation and reading. Tomes of lore regarding the flora and fauna of Eriador and Wilderland are shelved here. Guards have written guides and scrolls relating to their journeys and what places they've found on their errantries, including what dangers they've faced which may be beneficial to scouts.
Sammath Lasto: The hall of Aigronding and Roina where they speak with subordinates concerning their missions.
Outside:
Melima Lotharda - A picturesque garden with statues of elven and mortal heroes. There are fountains carved in the likeness of Valinor beasts and Maiar of Ulmo as well. In the spring and summer the healers nurture a whole array of medicinal plants to treat injured warriors. In autumn, the herbs are dried and stored in a room on the lower level of the fort, so that there will supplies enough for the winter. There are many trees here as well like hornbeams, magnolia, dogwoods, beeches, and bushes of roses and bilberries.
Mar Aldaron - The Cathedral of Oromë. Like the other shrines of the Valar in the garden, it is an elegant and columned white limestone rotunda erected for the worship of the Seraph of the Hunt. The building's stained glass dome features scenes of Maiar and the mighty Vala King courageously slaying monsters and fell beasts beneath the starlight in the Years of the Trees when Middle-earth was young on one side, flowing smoothly into depictions of Oromë and his hunters in Valinor on the other.. A belltower stands adjacent to the building to summon Halcyon Guards to discuss matters of grave importance with the Tar-Taidron. There is an oculus, a fairly large circular opening in the round roof, allowing rain water to fall inside the edifice which is carried away by drains and keeps the basilica cool in the summer months, and sunlight to stream inside in all seasons.
Talath Hedi - A target field for soldiers and adventurers to practice throwing spears and sharpening their archery skills in pleasant weather.
Rochir Ardhon - A horse training field for soldiers and adventurers to bond with their mounts. Jousting competitions are hosted between Halcyon Guards here. Large stables of yellow brick roofed with slate provide shelter for soldiers' horses at this site as well.
Cardh Emlin - An aviary where birds are kept for falconry and messaging.
Gador - The dungeon.
Author's Note: Here I will chronicle stories of my characters involved in adventures in the Westlands of Middle-earth.
This text was adjusted from my Ost-Halatir RP from the Imladris Forum on the Plaza but what happens in this one is unrelated to events occurring on the Plaza although I am adjusting my storyline from that thread here. This thread does not have ties with the RPing sections of this forum. It is reserved for myself, Sur, and Feapoldië if they want to write here, too, and Melkor if he'd like. No one's characters but ours will be mentioned in this thread.